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Anchor Ova
OVA
(Fan game by Ordia)





What I achieved:
All the game (game design, level design, assets)
Directed: Game Jam
Release date : September 2019
Completion time : 3 days
Ova is a game made alone in 3 days during a Game Jam on the theme "Celllaire" on the Construct 2 engine.
The game resumes cellular evolution, which refreshes the gameplay as the adventure progresses.
Inspired by Spore for its gameplay and Ordia for its graphics.
The structure of play was also very important.
When to give new abilities to the player?
Do separate levels?
In what order should they be given?
This is how I decided to show the evolution in one go, through different environments.
TEAM
Max Thienot







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