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IT'S NOT CAKE!
What I achieved:
I participated in the conceptualization from interactions with the game environment, and the powers of the cat and dog
The UX Design of the game, designed for children. (Flowchart, Wireframes ...)
The Sound Design part, by finding consistency in all the Music and SFX of the game.
Directed: Isart Digital (2nd year)
Release date : January 7, 2020
Completion time : 1 month


The Neighbors Day cake has been stolen!
As an inspector, it is your job to find the culprit and resolve this investigation.
This narrative tale is intended for children
from 6-10 years old, the game lets the child experience his own inquiry, through different tracks to follow.
These tracks are not hidden from the child they translated by the scent trails visible by the power of the dog.
When looking for objects in the scenery, the scent tracks will indicate their position, and the cat can reveal them using his crystal ball.
TEAM
Game Designer
Amandine Fradique
Thomas rogulski
Max Thienot
Game Artist
Milene Celerino
Charlotte clement
Nemo Dalfovo
Guillaume Marechal
Nicolas rodrigues
Francois Sourichanh


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